Oh no. I cannot...wrap my head around 'MUVE' and virtual reality worlds let alone contemplate whether it possesses a place in the field. My reasoning lies within my own qualms about VR, I guess. During undergrad, a Social Psychology class required me to read an article regarding a study that utilized VR to create an environment testing Right Wing Authoritarianism and Social Dominance Orientation through creating a situation that demanded managing the world for 40 years...blah blah blah...and the findings indicated that VR adequately provided researchers with an environment to examine effects that could not be obtained in real life studies. The studies were replicated four years apart with different participants to test for validity--and conclusively resulted in the premise that VR holds a significant potential in the field of education, especially when testing concepts that are incapable of real life examination. The study intrigued me then but I remain skeptical that VR possesses a role in the education of learners at the primary level and at a broader level, all learners under the higher education threshold. From this perspective, and since I hope to teach at the K2 level, I foresee that I will never resort to integrating VR in my own classroom. I could foresee if I gain K12 certification, as I have discussed with Phil in order to broaden my potential employment prospects, using it as a semester or year long study at the HIGH SCHOOL but not even the Middle level. A single course, with a singular purpose like a semester long Economics course may fit well with the target of VR. Beyond a dedicated course and at the Secondary level, I cannot endorse the use of VR in education due to difficulty and time limitations. It simply lacks practicality. For obvious reasons, I am not even commenting on safety--the MUVE tech is not even, in my opinion, of the same caliber of threat as the internet with adequate filters. SL and MUVE apps are open...and unless there are exact focus MUVE apps, there is not a reason why I should invite that kind of exposure to learners.
I married a Dungeons and Dragons nerd. I love my husband a ridiculous amount and recall that on our first date years ago after tea at Sparrows and a walk around East Hills, we ended with drinking some fine PBRs at The Meanwhile while he attempted to explain the entire D&D concept to me. The keyword is ATTEMPTED. Before he could finish the spiel, I confessed that I simply could not wrap my head around creating an entire character through which you play a lengthy, involved game. I am hopelessly lacking creativity. For being a self-confessed nerd, I am fairly incapable of jumping on board with the Role Playing and pretty much everything that requires 'alternative reality' concepts. Second Life and all of the MUVE inspired projects. Ugh. I really wish that I could embrace stuff like this--because witnessing the enthusiasm of my husband and friends kind of makes me feel like I am missing out. I think in the classroom I will stick to ed-games or more practical applications of tech. I have limitations!
On a side note, THANK YOU, for not requiring us to sign up for an SL account.
